OpenCL is not able to query a platform on an android device
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19
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1839
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March 27, 2024
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Unhandled Exception Regarding vkWaitForFences
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30
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1164
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January 10, 2024
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Perspective projection without projection matrix
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22
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1058
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September 9, 2023
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Can we make vulkan easier
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16
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1147
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November 20, 2023
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Problems creating a panoramic view from a cubemap
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23
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861
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August 4, 2023
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Vulkan Performance
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12
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1071
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April 13, 2024
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Level of detail nodes in glTF
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10
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1234
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February 9, 2024
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Why am I getting this error when creating descriptor sets after adding a descriptor slot to my descriptor set layout
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19
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751
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November 10, 2023
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Understanding subpass dependency
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12
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884
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November 26, 2023
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Generate Coordinates of the Visible Lines of an Object, Using Transform Feedback and Depth Buffering
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24
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583
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February 20, 2024
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Update VBO from thread (Qt)
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18
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474
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February 21, 2024
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What does glGenBuffers indicate by returning zero
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9
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644
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February 7, 2024
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Getting uniform locations from SPIR-V shaders
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10
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496
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March 21, 2024
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Hazard WRITE_AFTER_WRITE
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16
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475
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March 22, 2024
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Image layout transition
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9
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614
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January 12, 2024
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OpenGL blending - output alpha value unused
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21
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390
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December 7, 2023
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What's the point of the warning about the deprecation of the extension(promoted)?
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12
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530
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February 22, 2024
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Issues Launching Vulkan
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10
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580
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December 18, 2023
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Smooth scrolling a 4K screen
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10
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494
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September 24, 2023
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Vulkan Synchronization
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10
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490
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November 4, 2023
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Incomplete framebuffer error
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9
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422
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March 13, 2024
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Drawing multiple instances group with one draw call
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12
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419
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December 13, 2023
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Where does each eye view actually get sent to the HMD?
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14
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582
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November 12, 2023
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Texture mapping artifacts between fixed function and shader implementations
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12
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402
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March 27, 2024
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Can texture ghosts be avoided using PBOs?
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13
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374
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April 19, 2024
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How to merge results from multiple pipelines?
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9
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467
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January 24, 2024
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Confused regarding the sampling of a cubemap
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9
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343
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July 15, 2023
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Reliable way to create lighting?
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9
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289
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February 9, 2024
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Oculus runtime ignores Projection Layer View's pose
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9
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534
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March 26, 2024
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FPC - glEnableVertexAttribArray not found in OpenGL32.dll
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11
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284
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April 4, 2024
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Semaphore synchronization
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9
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430
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January 10, 2024
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Validation layers telling me that I need to enable device buffer address even though I have
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9
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342
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February 19, 2024
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Can only bind to GL_TEXTURE0 on Windows (Linux works fine)
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9
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404
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November 23, 2023
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After update opengl artifacts and flickering
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12
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265
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February 5, 2024
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Quest 2 controller rendering
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9
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205
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April 25, 2024
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5 New Vulkan Samples!
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1
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378
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April 16, 2024
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Cannot create Vulkan instance ("non-conformant Vulkan implementation")
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5
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1526
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February 24, 2024
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Using Meshoptimizer Library to merge meshlets and simplify their geometry
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2
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907
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February 13, 2024
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SSBO std430 layout rules
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5
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2371
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June 9, 2023
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Set OpenXR active in Oculus (Noobi!)
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3
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2744
|
February 9, 2024
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Khronos Releases OpenXR 1.1 to Further Streamline Cross-Platform XR Development
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0
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124
|
April 15, 2024
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Vulkan Roadmap 2024
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1
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521
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February 1, 2024
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Clinfo number of platforms 0
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6
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1357
|
January 27, 2024
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Ubuntu and glslc
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4
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1155
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November 1, 2023
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Fully stand-alone PCVR OpenXR Runtime (no Steam ; no Oculus)
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7
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1242
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November 22, 2023
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OpenXR toolkit not working
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6
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1316
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November 22, 2023
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Optimize 3D Assets with Khronos’ New glTF-Compressor Tool
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1
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622
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February 9, 2024
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Which is faster: glBlitFramebuffer a renderbuffer or render a fullscreen texture?
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2
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538
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December 26, 2023
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Blog - Keeping the Beat: Porting Beat Saber to OpenXR for An Improved Developer Experience
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1
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598
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April 6, 2024
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Framebuffer copy ms textures on integrated graphics
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8
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475
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May 2, 2023
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