About the Vulkan category
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0
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3880
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March 17, 2019
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How to set up a clear function like glClear?
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5
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47
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June 18, 2025
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Rendering an head-up display on top of a 3D scene in Vulkan
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1
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29
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June 18, 2025
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Multi-Views and Multi-Scissors in command buffer recording
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3
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41
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June 18, 2025
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Can GLSL concatenate static arrays?
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1
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19
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June 16, 2025
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vkAquireNextImage takes seconds every few hundred frames on RTX 4080
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7
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45
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June 14, 2025
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How to copy fragment shader output image into a RGBA 8 bits buffer
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5
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73
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June 10, 2025
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About topology having strip with adjacency
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0
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17
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June 10, 2025
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Vulkan has three mascots
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6
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1372
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June 10, 2025
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New Vulkan Video Decode VP9 Extension
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0
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21
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June 9, 2025
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GTX 1080, Vulkan Tutorial and poor depth stencil attachment support
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1
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33
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June 8, 2025
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Looking for guidelines for Quad or Isoline Tessellations
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0
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21
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June 7, 2025
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Tessellation Evaluation problem
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6
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59
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June 6, 2025
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Understanding subpass dependencies for memory layout transitions
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3
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49
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May 29, 2025
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imageAtomicExchange set wrong value for 3D image
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4
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56
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May 29, 2025
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vkGetPhysicalDeviceProperties2 not returning any data
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6
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105
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May 29, 2025
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Debug printf how to print a matrix?
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1
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33
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May 28, 2025
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How to render to a cubemap?
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5
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59
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May 27, 2025
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Push_constant and multiview vulkan error
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1
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33
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May 27, 2025
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Uniform Buffer Data issue
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2
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41
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May 26, 2025
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How do I use descriptors with "shader objects"?
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4
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55
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May 22, 2025
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Buidling command buffers inside mouse event handlers
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2
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39
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May 19, 2025
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Strange things happens with vulkan
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14
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115
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May 18, 2025
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How to set up semaphores correctly?
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4
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66
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May 16, 2025
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How to enable fragment shader interlock
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1
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26
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May 15, 2025
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Strange VkBuffer adress
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23
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117
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May 12, 2025
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Texture not drawed
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2
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29
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May 12, 2025
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Presenting and Rendering on Different GPUs,
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1
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32
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May 12, 2025
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Copying buffer to image which an offset
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1
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23
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May 12, 2025
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Copying a vkImage, what are the correct image usage and layouts?
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1
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22
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May 12, 2025
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