Do I need to synchronize multiple draw commands?
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3
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290
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July 15, 2023
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VK_EXT_shader_object
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4
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908
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July 15, 2023
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Failed in ICD libGLX_nvidia.so.0 vkCreateDevice call
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0
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260
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July 14, 2023
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Image layout transition
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8
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289
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July 13, 2023
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Why can only one DepthStencilAttachment be specified in VkSubpassDescription?
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4
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286
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July 12, 2023
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Unhandled Exception Regarding vkWaitForFences
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29
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518
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July 11, 2023
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Semaphore synchronization
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8
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270
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July 11, 2023
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Are there any example codes on how to use VK_KHR_external_memory?
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1
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269
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July 6, 2023
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What is the difference between VK_ACCESS_TRANSFER_WRITE_BIT and VK_ACCESS_TRANSFER_READ_BIT?
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1
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218
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July 2, 2023
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Vulkan Compute Framework
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0
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224
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June 27, 2023
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Simple approach for rendering Meshes with multiple primitives using task/mesh shaders
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4
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352
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June 30, 2023
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Input attachment and descriptor binding
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2
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321
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June 25, 2023
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Vulkan games/apps running terribly
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2
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257
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June 23, 2023
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vkGetBufferMemoryRequirements2 returns results that causes access violation
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2
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259
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June 19, 2023
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Initial layout in VkAttachmentDescription
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5
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272
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June 18, 2023
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Issues Launching Vulkan
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9
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319
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June 18, 2023
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Command Buffer Execution Environment(s)
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7
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324
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June 17, 2023
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Top VkAccelerationStructureKHR update doesnt reduce Instances
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0
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234
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May 30, 2023
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Non 32-bit float bitcasting functions
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3
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295
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May 29, 2023
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Understanding subpass dependency
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11
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406
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May 27, 2023
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Having issues with critical section implementation
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6
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246
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May 25, 2023
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Can we make vulkan easier
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15
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439
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May 21, 2023
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Question about valid AABBs
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1
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280
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May 19, 2023
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Is it possible to use one and the same 64bit image as 32bit color and 32bit depth attachments (through "strided views")?
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1
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293
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May 16, 2023
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Artifacts when resolving MSAA depth buffer and reading in later render pass
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3
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675
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May 15, 2023
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Is vkAcquireNextImageKHR thread-safe?
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3
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294
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May 12, 2023
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Trying to take a screenshot
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5
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467
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May 12, 2023
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Same buffer transfer different regions
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2
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295
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May 10, 2023
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Managing Multiple Vertex Buffers
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1
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384
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May 6, 2023
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How to implement an Disney BRDF PBR Render in Vulkan correctly?
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0
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474
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May 3, 2023
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