How to create multiple views in one HWND handle?
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2
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377
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March 22, 2023
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Can I create reflected objects easily?
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2
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437
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March 22, 2023
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Drawing to Image from Compute Shader - Example ?
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20
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14099
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March 22, 2023
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Question about building vulkan sample github codes
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2
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390
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March 17, 2023
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Weird Vulkan Errors with Steam Overlay
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4
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429
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March 17, 2023
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Questions about glTF
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2
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390
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March 15, 2023
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About GUI for Vulkan
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2
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465
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March 12, 2023
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Questions about GLSL
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2
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402
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March 12, 2023
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What is set and binding in GLSL?
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2
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455
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March 8, 2023
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Multi-pass rendering, G-Buffer textures overlapped by strange color
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0
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433
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March 3, 2023
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Is there any special way to render a gltf model?
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0
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412
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March 1, 2023
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Weird triangle facet blend error when redering transparent material
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2
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420
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March 1, 2023
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Vulkan, mipmapping, VkCmdBlitImage, neither result nor errors
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2
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455
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February 27, 2023
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Expose double float feature for depth in Vulkan Api for Nvidia and Qualcomm drivers, please
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3
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433
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February 26, 2023
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Memory type practice for an MVP uniform buffer
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8
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448
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February 20, 2023
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Render passes for MSAA and postprocessing
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2
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537
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February 17, 2023
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How to properly test for Vulkan version with preprocessor
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7
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427
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February 15, 2023
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Is the Vulkan Ray-tracing API for 8Gen2 Adreno740 GPU available?
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0
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371
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February 12, 2023
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How to export the vulkan image to android hardware buffer?
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0
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406
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February 10, 2023
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Is there a proper way to sync across multiple submits?
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1
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369
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February 9, 2023
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Can I leave a image uninitialized but still have its descriptor working and initialize it later on
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1
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404
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February 8, 2023
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Question about members in VkSubmitInfo with member name ```*count ```
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3
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376
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February 8, 2023
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How do I use Renderdoc to debug fragment shader compiled by DXC at hlsl level?
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0
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421
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January 29, 2023
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Ray Tracing: any hit shader doesn't write to buffer (and ignoreIntersectionEXT blocks payload update)
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0
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355
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January 6, 2023
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Is there any demo for using Vulkan Mesh Shader with hlsl?
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3
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422
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December 22, 2022
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Creating a MoltenVK Buffer Crashes iOS App Only When Downloaded Through App Store
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1
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421
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December 15, 2022
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Trace rays from callable shader
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0
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361
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December 10, 2022
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How to post-processing
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1
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824
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December 9, 2022
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Src\Dst flags combination for image layout transition TransferDstOptimal => DepthStencilReadOnlyOptimal
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5
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359
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December 9, 2022
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Segfault when calling vkGetDeviceQueue() with optimization flag
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5
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375
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May 22, 2023
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