Khronos announces Vulkan SDK, Tools and Drivers are Ray Tracing Ready
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0
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86
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December 15, 2020
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Is it possible to do multiple thread submition with one queue only
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1
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94
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December 14, 2020
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Apply camera position and rotation to an object(as an fps hand or gun etc)
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2
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144
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December 11, 2020
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Clear stencil attachment ignores the stencil write mask
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1
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70
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December 10, 2020
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Why I am getting this validator message ? Memory buffer barrier
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6
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155
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December 8, 2020
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Crash while calling VkCreateComputePipellienes on Adreno ( Oculus Quest )
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5
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107
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December 7, 2020
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How to generate Mipmaps in a compute shader
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0
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86
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December 2, 2020
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Seg fault in Vulkan enumerate physical device
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3
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115
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December 2, 2020
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A crash problem when I modify the UE4 to use device group
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0
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75
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November 27, 2020
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List of which commands use which VK_PIPELINE_STAGE sync points
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10
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113
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November 26, 2020
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Problems with bottom level structure indices offsets in VK_KHR_RAY_TRACING
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3
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114
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November 25, 2020
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Quesion about best {or decent} pratice around discrptors. paticulary WriteDescriptors
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1
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133
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November 24, 2020
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Exploring ray tracing techniques in Wolfenstein: Youngblood
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0
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104
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November 23, 2020
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Vulkan Ray Tracing Final Specification Release
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0
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91
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November 23, 2020
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Depth attachment empty
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0
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81
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November 21, 2020
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Unable to recognize NV ray-tracing extension
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2
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114
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November 20, 2020
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Vulkan bdridge betwwen C++ OpenCL and Java GLES on Android
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7
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196
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November 15, 2020
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I can't get the VK_KHR_Display display count
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0
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111
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November 11, 2020
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vkCreateDevice failed with ERROR_INITIALIZATION_FAILED on CentOS 7 Cluster
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3
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184
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November 11, 2020
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Does it make sense to have READ_BIT in source access mask?
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1
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106
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November 9, 2020
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Problems with cascaded shadow maps
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5
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345
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November 7, 2020
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Validation layer not supported
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1
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106
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November 4, 2020
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Where in the pipeline does NVidia's "Low Latency Mode" kick in?
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6
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277
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October 31, 2020
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Error when binding descriptor sets
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2
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116
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October 28, 2020
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Nvidia Vulkan driver has bugs in executing spir-v shaders, that work correctly in OpenGL
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6
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568
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October 23, 2020
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Reciving a undefined refrence for glslang functions with g++
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8
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218
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October 22, 2020
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Vulkan Compute Shader, writing to an Image 2D / alignment
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2
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122
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October 21, 2020
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Help with Code, Please
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0
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130
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October 18, 2020
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MacOS - Vulkan at runtime vkCreateDevice() fails when VkPhysicalDeviceFeatures wideLines = VK_TURE and doestn't support vkCmdSetLineWidth API as well
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7
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157
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October 19, 2020
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Doubts with the uniform dynamic buffers
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1
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92
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October 17, 2020
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