Using multiple monitors
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2
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242
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May 27, 2024
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Help sharing VRAM between Vulkan instances in 2 separate processes
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1
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240
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May 24, 2024
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When multi-windows or multi-threads
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0
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190
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May 21, 2024
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Vulkan without GLFW
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3
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425
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May 21, 2024
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Want to use double precision vertex buffer
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2
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223
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May 20, 2024
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Image CPU to GPU Transfer Speeds
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1
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234
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May 17, 2024
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Does synchronization2 have to be enabled explicitly?
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2
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274
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May 7, 2024
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Problem rendering to a texture
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0
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227
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May 8, 2024
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Storage to gpu offloading
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0
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235
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May 5, 2024
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Separate sampler with arraylayer
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2
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281
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April 27, 2024
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Save vkImage generated in Compute Shader to file
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3
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348
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April 25, 2024
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When compiling shaders with more up to date spirv error occurs
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0
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267
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April 23, 2024
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Binding different vk descriptors for different models
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5
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338
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April 22, 2024
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Freeze during window resize
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1
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321
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April 20, 2024
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Sending Uint indexes from mesh shader to fragment Shader
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3
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289
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April 20, 2024
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Different rendering results with Debug and Release builds
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1
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267
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April 14, 2024
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Approaches for clean window resizing
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0
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431
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April 11, 2024
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MoltenVk brief stretching of viewport on resize
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2
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319
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April 10, 2024
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Validation Error: VkCommandBuffer is already in use
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5
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418
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April 9, 2024
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An Error while running executable
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1
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305
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April 9, 2024
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Vulkan sampler buffer
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7
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494
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April 6, 2024
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Staggering During Camera Movement
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1
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303
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April 4, 2024
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In case of per instance data, which Buffer is "generally" faster, vertex Buffer or storage Buffer?
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2
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357
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April 2, 2024
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Is It Recommended to Install the Vulkan SDK (LunarG) on a C Drive (the Solid State Drive)?
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2
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355
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March 26, 2024
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VK_ERROR_DEVICE_LOST when building acceleration structure
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0
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394
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March 25, 2024
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Issue with passing data from Vertex Shader to Fragment Shader
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8
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433
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March 25, 2024
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Procedural Fur with mesh shaders
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1
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727
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March 24, 2024
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Hazard WRITE_AFTER_WRITE
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16
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933
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March 22, 2024
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Segmentation fault on vkCreateInstance
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2
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714
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March 18, 2024
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What is a work around for the lunarG sdk, it will not install
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3
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387
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September 13, 2024
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