I've been attempting to translate my shaders from glsl to hlsl, but having a problem getting the directional light shadow working right in hlsl
|
|
0
|
246
|
October 28, 2023
|
Simple approach for rendering Meshes with multiple primitives using task/mesh shaders
|
|
5
|
479
|
December 30, 2023
|
Attempting to do pbr raytracing, but keep getting a device lost error
|
|
4
|
816
|
May 5, 2023
|
Artifact in the limit between textures
|
|
3
|
563
|
April 27, 2023
|
Passing uniforms to fragment or vertex shader?
|
|
3
|
1057
|
February 25, 2023
|
Rendering in different layers
|
|
4
|
1196
|
September 7, 2022
|