I've been attempting to translate my shaders from glsl to hlsl, but having a problem getting the directional light shadow working right in hlsl
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320
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Simple approach for rendering Meshes with multiple primitives using task/mesh shaders
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754
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Attempting to do pbr raytracing, but keep getting a device lost error
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4
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May 5, 2023
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Artifact in the limit between textures
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3
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635
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April 27, 2023
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Passing uniforms to fragment or vertex shader?
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1348
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February 25, 2023
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Rendering in different layers
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1385
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