The level above Vulkan - renderers, with emphasis on large scenes
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3
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21
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April 22, 2025
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Swapchain imageStore failing in HLSL
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1
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44
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November 17, 2024
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VK_EXT_descriptor_buffer with swapchain images?
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3
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60
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April 1, 2025
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Writing into a Vulkan external image from another API (CUDA)
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4
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55
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February 21, 2025
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Compute: trouble with multiple workgroups and interleaved data
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1
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441
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July 18, 2024
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Memory synchronization across dependency chain
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4
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424
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March 19, 2024
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Vk/GL external_memory texture sharing only working for some sizes
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1
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498
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February 29, 2024
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Simple approach for rendering Meshes with multiple primitives using task/mesh shaders
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5
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868
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December 30, 2023
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Corrupted depth buffer with no reason
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3
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865
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December 18, 2022
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How to determine highest supported Vulkan version on machine?
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9
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3933
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October 31, 2022
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Miss shader is always triggered, and closest-hit is never triggered
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2
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838
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September 5, 2022
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What is the difference of clearing colors by vkCmdBeginRenderPass and vkCmdClearColorImage?
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2
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928
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May 26, 2022
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Retrieving Image Memory Alignment Limits
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4
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1472
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April 20, 2022
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Vulkan seems to be rendering only a part of my command buffer
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2
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771
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April 9, 2022
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Multi-Threading Vertex Buffers?
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3
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1256
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March 28, 2022
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Is there a tool to convert HDR image to KTX cubemap?
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3
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2832
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February 26, 2022
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Descriptor sets usage
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2
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744
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February 25, 2022
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Profilling vulkan on Windows
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4
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971
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February 19, 2022
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Looks like Z fighting on z prepass rendering
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1
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911
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February 7, 2022
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Unnormalized texture coordinate reads with VkSampler
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11
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2015
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January 15, 2022
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Issue with reading depth buffer after depth render pass
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8
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2380
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December 22, 2021
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Rendering on a separate thread with a resizable window
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2
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1482
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December 20, 2021
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Device lost and multithreading
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3
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1134
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November 24, 2021
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Clarification about supported data format for host/device acceleration structure builds
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1
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824
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November 11, 2021
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Replacing glUniform for Vulkan transition
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18
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2344
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October 30, 2021
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Vulkan resource bindings: levels of indirection?
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3
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717
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October 28, 2021
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vkQueuePresentKHR CPU busy-loops
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9
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1736
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October 19, 2021
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Using low precision types for push_constants
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3
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1758
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October 19, 2021
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How to generate Mipmaps in a compute shader
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3
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3118
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October 19, 2021
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Problem Exporting Vulkan Image to Direct3D 11 via shared handle
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1
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1604
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October 19, 2021
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