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How to measure the optimized time between android-app using pipelineCache and not?
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0
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6
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November 11, 2025
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What's the best way to pre-cache ShaderCache for Vulkan App?
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1
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55
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October 24, 2025
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Is there any complex demo both have OpenGL and Vulkan version?Thanks!
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0
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16
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October 17, 2025
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What's the fastest way to gen mipmap by shader each frame?
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0
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35
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October 4, 2025
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What's the best way to optimize fragment shader of guassian blur a window wireframe?
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4
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60
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October 3, 2025
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What's the relation and difference between early-z, pre-z, z-pre?all of them have hardware one and software one?what the relation and difference between them?
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5
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338
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September 1, 2025
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The level above Vulkan - renderers, with emphasis on large scenes
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4
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126
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October 22, 2025
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Swapchain imageStore failing in HLSL
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2
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72
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May 19, 2025
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VK_EXT_descriptor_buffer with swapchain images?
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3
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87
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April 1, 2025
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Writing into a Vulkan external image from another API (CUDA)
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4
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104
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February 21, 2025
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Compute: trouble with multiple workgroups and interleaved data
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1
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453
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July 18, 2024
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Memory synchronization across dependency chain
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4
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470
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March 19, 2024
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Vk/GL external_memory texture sharing only working for some sizes
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1
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523
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February 29, 2024
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Simple approach for rendering Meshes with multiple primitives using task/mesh shaders
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5
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959
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December 30, 2023
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Corrupted depth buffer with no reason
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3
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892
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December 18, 2022
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How to determine highest supported Vulkan version on machine?
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9
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4661
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October 31, 2022
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Miss shader is always triggered, and closest-hit is never triggered
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2
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876
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September 5, 2022
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What is the difference of clearing colors by vkCmdBeginRenderPass and vkCmdClearColorImage?
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2
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949
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May 26, 2022
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Retrieving Image Memory Alignment Limits
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4
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1584
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April 20, 2022
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Vulkan seems to be rendering only a part of my command buffer
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2
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791
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April 9, 2022
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Multi-Threading Vertex Buffers?
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3
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1303
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March 28, 2022
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Is there a tool to convert HDR image to KTX cubemap?
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3
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3107
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February 26, 2022
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Descriptor sets usage
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2
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774
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February 25, 2022
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Profilling vulkan on Windows
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4
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1008
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February 19, 2022
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Looks like Z fighting on z prepass rendering
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1
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922
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February 7, 2022
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Unnormalized texture coordinate reads with VkSampler
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11
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2136
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January 15, 2022
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Issue with reading depth buffer after depth render pass
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8
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2520
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December 22, 2021
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Rendering on a separate thread with a resizable window
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2
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1540
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December 20, 2021
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Device lost and multithreading
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3
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1162
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November 24, 2021
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Clarification about supported data format for host/device acceleration structure builds
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1
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837
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November 11, 2021
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