About the OpenGL: Advanced Coding category
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0
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1009
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March 17, 2019
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Implicit type casting in shaders
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0
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32
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January 29, 2023
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Not able to update opengl wiki page
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6
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214
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January 13, 2023
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Rendering using shaders only
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1
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268
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December 31, 2022
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Can someone tell me how I can find a C++ skeletal mesh loader that I don't have to build for Windows OpenGL
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5
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451
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December 24, 2022
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Z Buffer downsampling for nearest depth upsampling
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0
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176
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December 20, 2022
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Some first column rendered with wrong data if width of frame is not multiple of 16
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1
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159
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December 20, 2022
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Image texture affect on opengl animation speed
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1
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134
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December 19, 2022
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Memcpy mapped buffer memory (DMA) to user-space memory is very slow
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2
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213
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December 12, 2022
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Floating point framebuffer and multisampling
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7
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158
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December 9, 2022
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Is it ok to glBufferSubData for an index buffer
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1
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113
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November 27, 2022
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Floating-point framebuffer + blending = undefined behavior?
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5
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143
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November 25, 2022
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Trivial SSBO implementation not working
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12
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8922
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November 24, 2022
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Multipass rendering with framebuffer
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2
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168
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November 21, 2022
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A bottleneck while rendering to depth map
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5
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185
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November 17, 2022
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APIs for beginners
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0
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138
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November 14, 2022
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Re: VBO & DisplayList,which is faster
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9
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267
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November 8, 2022
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Weird World Coordinates/ Camera Problem
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4
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136
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November 5, 2022
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Display List, VBO, or ?
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13
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10819
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November 4, 2022
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VBO & DisplayList,which is faster
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10
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2381
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November 4, 2022
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Bindless Textures - resident textures Limits
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5
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294
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October 11, 2022
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Bindless textures + glClear() doesn't work on AMD
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0
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143
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October 7, 2022
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Help Calculating UV for Heightmap from Vertex Coordinates
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3
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157
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October 4, 2022
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How to reduce the 3D texture copy time? eglimage only for 2d?
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1
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131
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September 29, 2022
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How to draw individual surfaces from entire object with reasonable performance?
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8
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212
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September 23, 2022
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Bus Error in Android 9
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1
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177
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September 8, 2022
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SwapBuffers() in another thread
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11
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16090
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September 4, 2022
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Rendering a isosurface with OpenGL
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2
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203
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September 1, 2022
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B-Spline Curve Using Tessellation Shader
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10
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451
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August 28, 2022
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Weighted blended OIT issue. Transparent objects are visible through opaque ones
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2
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168
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August 26, 2022
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