About the OpenGL: Advanced Coding category
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0
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1383
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March 17, 2019
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Calculating texture mapping scale for displacement
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1
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5
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September 18, 2024
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Calculating texture mapping scale in tessellation control shader
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0
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7
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September 18, 2024
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C++ and GLSL structure alignment
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2
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14
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September 17, 2024
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gl_PrimitiveID behavior with glMultiDrawElementsIndirect?
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1
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12
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September 15, 2024
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Anyone know efficient way to do special GussianBlur whose blur-radius&weight varying by UV?
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2
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24
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September 2, 2024
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Multisample shadow samplers
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7
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58
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August 26, 2024
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Task shader thread is no executing according to its work group size
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0
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13
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August 21, 2024
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Multiple SSBOs access
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2
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24
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August 10, 2024
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Always use 2D array textures instead of 2D textures?
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1
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37
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August 7, 2024
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Issue with Multi-Viewport Rendering Using Mesh Shaders in OpenGL
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0
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19
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August 7, 2024
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How about performance when put all float uniform into vec4 uniforms on Android
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0
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12
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August 6, 2024
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Half in glsl was support since which version? the difference between half and precision mediump float?
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1
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31
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August 2, 2024
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Which filter is best to remove the verticle line artifact?
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2
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25
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July 29, 2024
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Is there better format than PNG to store R16uint depth data as ASTC has precision artifact on Android?
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0
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11
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July 24, 2024
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How to remove these artifacts?banding, jaggy. Thanks!
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0
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20
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July 23, 2024
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Different results when trying to change from makeNoise 3times into makeNoise 1time, but trouble when using DepthFBO, Thanks!
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0
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10
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July 22, 2024
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How to use hardware (bi)cubic texture filtering?on Android using OpenGL ES
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0
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8
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July 21, 2024
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Anyone know how to do MotionBlur with just 1 frame colorBuffer and depthBuffer?
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0
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5
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July 20, 2024
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Anyone fimilar with special GuassianBlur whose radius and weight are changing by uv?
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0
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4
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July 20, 2024
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What's the best way to upScale the left pic to the right one, whether denoise or AA, thanks!
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0
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5
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July 20, 2024
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What's the best way to keep precision when pass highp float as FBO to the next pass?using OpenGL ES on Android
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0
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6
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July 20, 2024
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How to [unroll] loop in OpenGL ES 3.0? Thanks!
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5
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136
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July 19, 2024
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Which compression format has the best precision for storing 16bit position or normal on Android?
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2
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35
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July 18, 2024
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Is there any TextureFormat of Lossless Compression for OpenGL ES on Android?
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5
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99
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July 18, 2024
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Any way to fast GuassionBlur color while the radius and weight are calculated by UV, depth; so cannot donwSample it first
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0
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18
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July 17, 2024
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Alpha discard is very slow
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2
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136
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July 12, 2024
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What's 'Shader Preamble Stats'?
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3
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183
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July 11, 2024
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Rendering a `GL_TEXTURE_EXTERNAL_OES` to a `GL_TEXTURE_2D` using Skia
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1
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1138
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July 9, 2024
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Comparsion between the traditional 3 pass(downSample, GuassianBlur, upSample) and do some pass in ComputeShader?
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0
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117
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July 7, 2024
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