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About the OpenGL category
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0
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5791
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March 17, 2019
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Suggestions for next version of OpenGL ES
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29
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27331
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October 19, 2021
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Semitransparent blending with maximum alpha
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0
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6
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November 10, 2025
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Capping nested entities with a color by entity
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0
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17
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November 10, 2025
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How to maintain pixels linear when using textureFetch function
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4
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56
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October 29, 2025
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What's the result if render a texture to a 1x1 size framebuffer?
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15
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119
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October 25, 2025
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Why are my textures glitching?
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0
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20
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October 24, 2025
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What's the fastest way to caculate 1 main or average color from frameBuffer?
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0
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37
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October 23, 2025
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How to Calculate GL_ACTIVE_RESOURCE for Aggregate Types?
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0
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15
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October 21, 2025
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Nvidia's nmb format
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11
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4217
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October 20, 2025
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What's the fastest way to get the color from GPU render result?
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0
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24
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October 20, 2025
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How does OpenGL read texures?
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1
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36
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September 29, 2025
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GL Crash on random PC's
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5
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51
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September 26, 2025
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How do I stop the colours of the rectangles affecting the colour of the cube?
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1
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31
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September 23, 2025
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How to get a pixel from a TextureCube in a HLSL shader?
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0
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30
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September 14, 2025
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How do I stop the cube being clipped
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7
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59
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September 9, 2025
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Beginner wants to draw a wire frame
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4
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89
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September 6, 2025
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Error c5121 wile creating Minecraft shaders
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4
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162
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August 1, 2025
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OpenGL 4.5 drivers
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2
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147
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September 3, 2025
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Passing array of vec3 to fragment shader
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9
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38982
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September 3, 2025
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Nsight gives better performance for app
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3
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45
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September 2, 2025
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Wireframe flicker when using glPolygonMode
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11
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302
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September 1, 2025
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Setting up an efficient renderer in OpenGL
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3
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79
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September 1, 2025
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Cubo doesn't rotate, except when window changes
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5
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68
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August 31, 2025
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Beginner wants to create multicoloured rotating cube
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1
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71
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August 29, 2025
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How much can I rely on Subexpression Elimination?
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1
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26
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August 27, 2025
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Is there a free to use any way desired player model file format?
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5
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120
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August 25, 2025
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Heirachy for modern opengl tecniques
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0
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40
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August 19, 2025
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Persistence of results even after switching fragment shaders
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1
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44
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August 18, 2025
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Fragment shader doesn't always compile
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2
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39
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August 16, 2025
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