About the OpenGL category
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0
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5645
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March 17, 2019
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Suggestions for next version of OpenGL ES
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29
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27039
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October 19, 2021
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How to Solve Floating-Point Precision Issues for Geospatial Rendering in OpenGL?
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3
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23
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January 24, 2025
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OpenGL glMultiDrawElementsIndirect crash on integrated intel GPU
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5
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48
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January 24, 2025
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Gvec4 texture() automatically set lod/mipmapLevel for texture with mipmap? any specification about how it do this?
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3
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19
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January 23, 2025
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texelFetch returns 0
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0
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8
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January 23, 2025
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How do I transfer an array of structures from glfw c++ to glsl?
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2
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21
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January 20, 2025
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OpenGL EGL fails eglMakeCurrent when using Dear ImGui
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2
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848
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January 20, 2025
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glTexImage2D vs glTexStorage2D
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16
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3820
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January 19, 2025
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What is the optimal way to generate a model with fixed coordinates but varying data?
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2
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30
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January 16, 2025
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glGenerateTextureMipmap Optimization
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2
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36
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January 14, 2025
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Creating a sampler3D texture using the cube data
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7
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50
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January 12, 2025
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Cannot use ARB bindless texture
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3
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24
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January 9, 2025
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Vertex shader compilation failed. ERROR: 0:44: '0x80000000' : Integer overflow
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7
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34
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January 7, 2025
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Sharing RGBA textures between different processes
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1
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20
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January 7, 2025
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Cubemap question
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6
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23
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January 5, 2025
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Opengl Does Not Work On My Computer
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6
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74
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January 3, 2025
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I'm not able to successfully call wglChoosePixelFormatARB
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4
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47
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December 28, 2024
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Why is my framebuffer not working?
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2
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67
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December 27, 2024
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Shader with color and texture
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0
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22
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December 15, 2024
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Weird behaviour with mod() and texture sampling
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1
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33
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December 12, 2024
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My uniforms variable change of value at each frames
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9
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51
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December 12, 2024
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Cubemap edge sampling
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0
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32
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December 11, 2024
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openGL application Minimize, maximize and close button display issue
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0
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24
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December 10, 2024
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Why unroll loop in glsl is more efficient? Thanks!
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2
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35
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December 9, 2024
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All GPU don't have Branch Prediction? no matter NVIDIA or Arm and Qualcomm?
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0
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41
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December 8, 2024
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Gaps when sampling a cubemap
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16
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86
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December 6, 2024
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glGetUniformLocation returns -1 for one Uniform
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3
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40
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December 5, 2024
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Does this contain implicit cast conversion: vec2 v = vec2(0, 1); Thanks!
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2
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28
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December 4, 2024
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OpenGL Blit layered frame buffers
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0
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17
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November 30, 2024
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