About the OpenGL: Basic Coding category
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1
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1299
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May 18, 2020
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Confusion about dual-source blending
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0
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5
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March 3, 2021
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Performance issues due to many loop iterations
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0
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11
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March 3, 2021
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Std140 uniform block layout
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2
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48
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February 28, 2021
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Using textures efficiently (compression, LODs)
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6
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121
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February 28, 2021
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Question: 1 Shader Program + Multiples Shader Attachments?
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1
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68
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February 26, 2021
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How to build Assimp library in 32-bit for C++?
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1
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56
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February 26, 2021
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Deferred Shading and Custom Shaders
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7
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102
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February 26, 2021
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Is there a way to get a pixel data mid-rendering?
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19
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105
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February 25, 2021
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Issues with triangle seams
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6
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102
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February 22, 2021
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Opengl function body
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2
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108
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February 18, 2021
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Creating a spotlight
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5
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100
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February 18, 2021
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Creating a color palette
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2
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1995
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December 22, 2009
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Copying texture to an array
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4
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2746
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August 13, 2009
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solved:WindowPos with glortho opengl 1.1
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0
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100
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February 13, 2021
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Conceptual question about loading animated 3D models
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10
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193
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December 9, 2020
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Wrong mipmap level when viewed from angle
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4
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145
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February 7, 2021
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Learning OpenGL for game progarmming?
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5
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199
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February 6, 2021
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Confused About gl_FragCoord use with Textures
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5
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18492
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February 5, 2021
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glRotatef()
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5
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65232
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February 5, 2021
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clGetDeviceInfo not properly updating param_value_size_ret
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0
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93
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January 28, 2021
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2D sprite rendering: Efficient way to switch texture atlases
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7
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191
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January 27, 2021
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Taking an snapshot from a 3D object in specific angles and view Points
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2
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126
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January 27, 2021
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How to program graphics tablet sensitivity in OpenGL?
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4
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135
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January 26, 2021
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[EVENT] Will Khronos be Holding Any Events in Singapore in 2021? : Khronos
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0
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87
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January 25, 2021
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Draw multiple squares using the Compute Shader
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4
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133
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January 22, 2021
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GLM C++20 compilation warning
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2
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142
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January 20, 2021
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Texture display dislocation?
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1
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110
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January 18, 2021
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glVertex3f doesn't work
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1
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142
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January 17, 2021
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Shader uniforms are zero even after uploading values
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4
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239
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January 17, 2021
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