Bindless Textures - resident textures Limits
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5
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361
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October 11, 2022
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Help Calculating UV for Heightmap from Vertex Coordinates
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3
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182
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October 4, 2022
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How to reduce the 3D texture copy time? eglimage only for 2d?
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1
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143
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September 29, 2022
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How to draw individual surfaces from entire object with reasonable performance?
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8
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237
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September 23, 2022
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Bus Error in Android 9
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1
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212
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September 8, 2022
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SwapBuffers() in another thread
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11
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16201
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September 4, 2022
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Rendering a isosurface with OpenGL
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2
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264
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September 1, 2022
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B-Spline Curve Using Tessellation Shader
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10
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553
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August 28, 2022
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Weighted blended OIT issue. Transparent objects are visible through opaque ones
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3
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182
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February 25, 2023
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Extract external shape of a complexe body
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3
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194
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August 13, 2022
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How do I edit a texture for a terrain with OpenGL?
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6
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249
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August 6, 2022
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Faster Readbacks of Atomics
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3
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213
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August 5, 2022
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Re: Quake4 Relief Mapping
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0
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219
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July 26, 2022
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Quake4 Relief Mapping
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26
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6458
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July 27, 2022
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How to pack data into buffers when needing to be able to modify and resize every mesh separately
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3
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259
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July 18, 2022
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How to get the near plane position on object space coordinates?
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1
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231
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July 16, 2022
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Texture compression and/or lower image quality in code
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3
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240
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July 14, 2022
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Is there any particular reason why glDrawArrays doesn't support offsets and uses indices?
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4
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311
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June 30, 2022
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Performance impact with small-VBO multiple-writes
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5
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285
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June 21, 2022
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Stategies to load buffers for dynamically adding and removing meshes in a scene
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4
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414
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June 17, 2022
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Merging all data on CPU and uploading or using glBufferSubData on startup
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0
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265
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June 17, 2022
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Single VBO memory management and state change optimization techniques
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18
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999
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May 26, 2022
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With Assimp what is a bone's parent
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3
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344
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May 23, 2022
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In Assimp what are the roughness and metallic maps called
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0
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257
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May 23, 2022
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Does someone have a Frustum culling function for C++ OpenGL that is complete and works?
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4
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645
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May 23, 2022
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Is this a complete model loading program for Assimp?
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0
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305
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May 23, 2022
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YUV420p in OpenGL
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0
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497
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May 13, 2022
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How can I simulate an object tipping and falling over that is as realistic as possible
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1
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382
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May 10, 2022
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Depth flickering artifacts with logarithmic depth buffer
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4
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442
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May 2, 2022
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Uniform block objects - any examples?
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2
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361
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April 27, 2022
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