Real Time Reflections using Dynamic cubemaps error
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1
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21
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October 30, 2024
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What's 'Shader Preamble Stats'?
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5
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334
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October 27, 2024
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Will the Unused by not removed functions and variables Cost more GPU memory?
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1
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31
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October 27, 2024
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Is there any open source AI project to optimize and find the fastest of the Shader on specific platform?
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0
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31
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October 27, 2024
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Is there any detailed article on the Precision of smoothstep on Andorid, Thanks!
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0
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16
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October 27, 2024
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Troubleshooting Black Screen Output on DisplayPort for Offscreen Rendering with EGLStream on Ubuntu 22.04 (NVIDIA 4090 D, AMD Chipset)
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0
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52
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October 25, 2024
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Update vertex array (FloatBuffer floatBuffer) from both render thread and worker thread
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0
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11
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October 19, 2024
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How to make GL_CLAMP_TO_EDGE look like GL_CLAMP_TO_BORDER before gles32?
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5
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42
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October 15, 2024
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Is it OK to use more than 1 gles version in Java or glsl?
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1
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20
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October 15, 2024
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Compute shader synchronization in single dispatch
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0
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28
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October 13, 2024
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Transforming normalized device coordinates to screen coordinates when vertex behind camera?
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1
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31
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October 12, 2024
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Implementing textureGrad for a cubemap on top of textureGrad for a 2d-array
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1
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36
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October 9, 2024
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dFdx and dFdy implementation
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2
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69
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October 8, 2024
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Diagonal line bug across the whole screen on Android, anyone met this kind of bug?
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0
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26
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October 6, 2024
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How to Attach "Weapon" to "Character Model" Hand?
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0
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39
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October 1, 2024
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Mask Shape Without Stencil Buffer
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0
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53
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September 25, 2024
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Is there any intrinsic function in GLSL for: clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0)
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1
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34
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September 19, 2024
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Calculating texture mapping scale for displacement
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1
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25
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September 18, 2024
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C++ and GLSL structure alignment
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2
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387
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September 17, 2024
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gl_PrimitiveID behavior with glMultiDrawElementsIndirect?
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1
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27
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September 15, 2024
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Anyone know efficient way to do special GussianBlur whose blur-radius&weight varying by UV?
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2
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39
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September 2, 2024
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Multisample shadow samplers
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7
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86
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August 26, 2024
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Task shader thread is no executing according to its work group size
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0
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33
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August 21, 2024
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Multiple SSBOs access
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2
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242
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August 10, 2024
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Always use 2D array textures instead of 2D textures?
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1
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83
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August 7, 2024
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Issue with Multi-Viewport Rendering Using Mesh Shaders in OpenGL
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0
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47
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August 7, 2024
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How about performance when put all float uniform into vec4 uniforms on Android
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0
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16
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August 6, 2024
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Half in glsl was support since which version? the difference between half and precision mediump float?
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1
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139
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August 2, 2024
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Which filter is best to remove the verticle line artifact?
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2
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45
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July 29, 2024
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Is there better format than PNG to store R16uint depth data as ASTC has precision artifact on Android?
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0
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20
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July 24, 2024
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