Same data input same shader different results
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0
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87
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May 22, 2023
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Sequence of shaders suddenly slow if shaders in the middle are optimized
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2
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231
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March 31, 2023
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Detect GPU Vendor from inside GLSL code
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1
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263
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February 27, 2023
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Why "beauty camera apps" don't use GPU?
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0
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340
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January 30, 2023
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How to apply camera's extrinsic parameters change in shader
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1
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180
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April 12, 2023
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glGetInfoLog() giving unreadable errors
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1
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250
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September 4, 2022
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Targetting SPIR-V under OpenGL + Bindless Textures
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6
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1139
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June 23, 2022
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Question about OpenGL versions and Extensions
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4
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378
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June 13, 2022
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YUV420p in OpenGL
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0
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573
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May 13, 2022
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Looking feedback for GLSL shader language plugin in Intellij
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1
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370
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October 29, 2022
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Uniform block objects - any examples?
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2
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375
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April 27, 2022
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Environment map doesn't work correctly
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0
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383
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March 20, 2022
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Generating triangles with normals from line strip
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0
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432
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March 10, 2022
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Fragment shader displays the correct image despite error message
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6
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882
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February 27, 2022
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Writing data in frag shader and read with cpu (opengl 3.3)
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4
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541
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January 15, 2022
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Intersection is detected only when a camera is close to the object
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7
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714
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July 11, 2022
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Trouble mixing modern and legacy OpenGL
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2
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530
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June 14, 2022
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How to get specific cubemap out of 'samplerCubeArray'?
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1
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627
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November 3, 2021
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Projected grid, move mesh along xz-axis
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3
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825
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October 27, 2021
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Texture translation is not working!
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7
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865
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October 23, 2021
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GLSL -> SPIR-V -> OpenGL
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1
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1973
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October 19, 2021
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Second UV map from model
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2
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835
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March 28, 2022
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Matrix constructor ambiguity in GLSL spec
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3
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708
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March 16, 2022
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Do varyings always have a defined value when left unassigned in GLSL 1.20?
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2
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576
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February 22, 2022
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How to only map to ssbo that have not any copy?
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1
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644
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February 15, 2022
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Slicing an object relative to it's position
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4
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664
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February 14, 2022
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Transparet surface shader
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3
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637
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February 11, 2022
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Fragment shader producing unexpected results
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2
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609
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February 7, 2022
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glLinkProgram is extremely slow
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22
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1454
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January 23, 2022
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GLSL pow() function question
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3
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1719
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January 15, 2022
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