Gvec4 texture() automatically set lod/mipmapLevel for texture with mipmap? any specification about how it do this?
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1
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7
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January 22, 2025
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Cubemap edge sampling
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0
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32
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December 11, 2024
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Why unroll loop in glsl is more efficient? Thanks!
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2
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35
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December 9, 2024
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Gaps when sampling a cubemap
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16
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86
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December 6, 2024
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Does this contain implicit cast conversion: vec2 v = vec2(0, 1); Thanks!
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2
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28
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December 4, 2024
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Issues with cascading shadow maps splits
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1
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28
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November 2, 2024
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Will the Unused by not removed functions and variables Cost more GPU memory?
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1
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20
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October 27, 2024
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How to make GL_CLAMP_TO_EDGE look like GL_CLAMP_TO_BORDER before gles32?
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5
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32
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October 15, 2024
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Is it OK to use more than 1 gles version in Java or glsl?
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1
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15
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October 15, 2024
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Implementing textureGrad for a cubemap on top of textureGrad for a 2d-array
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1
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27
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October 9, 2024
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Diagonal line bug across the whole screen on Android, anyone met this kind of bug?
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0
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18
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October 6, 2024
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Is there any intrinsic function in GLSL for: clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0)
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1
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23
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September 19, 2024
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Anyone know efficient way to do special GussianBlur whose blur-radius&weight varying by UV?
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2
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31
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September 2, 2024
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How about performance when put all float uniform into vec4 uniforms on Android
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0
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14
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August 6, 2024
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Half in glsl was support since which version? the difference between half and precision mediump float?
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1
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76
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August 2, 2024
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Which filter is best to remove the verticle line artifact?
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2
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32
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July 29, 2024
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Different results when trying to change from makeNoise 3times into makeNoise 1time, but trouble when using DepthFBO, Thanks!
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0
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13
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July 22, 2024
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How to optimize when MUST use 'highp float' on mobile using GL-ES?
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0
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164
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July 4, 2024
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Procedural noise, anyone familiar? is there any way to replace or optimize perlinFlowNoise3DGradient
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1
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137
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January 3, 2025
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Is there any intrinsic function in GLSL for: { return (x - a) / (b - a); }
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5
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229
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January 3, 2025
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Is there any way to do thing like this: (v < vec3(1.0)) ? vec3(10.1) : vec3(20.2)
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2
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178
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December 31, 2024
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How to optimize if there are many 'else if', esp in mobile platform
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3
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200
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December 30, 2024
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Which is faster in Mobile platform: floor or frac?
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4
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195
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December 29, 2024
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Is there intrinsic function or best-performance to rotate a vec2?
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2
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167
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December 29, 2024
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Using instances with OpenGl 3.3
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5
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267
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December 20, 2024
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Images with integer data types don't seem to work in openGL 4.5 or 4.6
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9
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363
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May 24, 2024
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How to draw dynamic n-gon
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1
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184
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November 17, 2024
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Depth logarithm inversion
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0
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201
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May 11, 2024
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Human friendly data structure to pass between two rendering stages
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3
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277
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May 1, 2024
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Case statements vs if else in GLSL shaders
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3
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825
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October 29, 2024
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