Anyone know efficient way to do special GussianBlur whose blur-radius&weight varying by UV?
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2
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24
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September 2, 2024
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How about performance when put all float uniform into vec4 uniforms on Android
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0
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12
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August 6, 2024
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Half in glsl was support since which version? the difference between half and precision mediump float?
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1
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31
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August 2, 2024
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Which filter is best to remove the verticle line artifact?
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2
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25
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July 29, 2024
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Different results when trying to change from makeNoise 3times into makeNoise 1time, but trouble when using DepthFBO, Thanks!
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0
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10
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July 22, 2024
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How to optimize when MUST use 'highp float' on mobile using GL-ES?
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0
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155
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July 4, 2024
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Procedural noise, anyone familiar? is there any way to replace or optimize perlinFlowNoise3DGradient
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0
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136
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July 4, 2024
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Is there any intrinsic function in GLSL for: { return (x - a) / (b - a); }
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4
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190
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July 4, 2024
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Is there any way to do thing like this: (v < vec3(1.0)) ? vec3(10.1) : vec3(20.2)
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1
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174
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July 1, 2024
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How to optimize if there are many 'else if', esp in mobile platform
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2
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196
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June 30, 2024
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Which is faster in Mobile platform: floor or frac?
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3
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189
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June 29, 2024
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Is there intrinsic function or best-performance to rotate a vec2?
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1
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162
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June 29, 2024
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Using instances with OpenGl 3.3
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4
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253
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June 20, 2024
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Images with integer data types don't seem to work in openGL 4.5 or 4.6
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9
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296
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May 24, 2024
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How to draw dynamic n-gon
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0
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182
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May 18, 2024
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Depth logarithm inversion
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0
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183
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May 11, 2024
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Human friendly data structure to pass between two rendering stages
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3
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266
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May 1, 2024
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Case statements vs if else in GLSL shaders
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2
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497
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April 29, 2024
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Silhouette edge deformation problem
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2
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231
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April 29, 2024
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Exact same value made different on macos compared to windows
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4
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388
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August 23, 2024
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glDrawElements(GL_TRIANGLES) gives a blank screen but glDrawElements(GL_POINTS) works
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6
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358
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August 10, 2024
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Render equirectangular environment map to cubemap
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5
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556
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January 16, 2024
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Polyboard geometry shader. Finding point G1
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1
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430
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December 19, 2023
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Shading trouble when drawing lines
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1
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261
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December 17, 2023
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Garbage written to end of SSBO depending on buffer size
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1
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321
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November 29, 2023
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GLSL position reconstruction
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3
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471
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November 16, 2023
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Hybrid ray trace anomaly with simple bounding box
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5
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375
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April 27, 2024
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OpenGL ES 3 Android
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2
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520
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April 18, 2024
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glDrawElements throws exception - what's wrong with my code?
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3
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625
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October 7, 2023
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How to implement parallel BFS for DAG (weight of all edges was 1) on OpenGL ComputeShader?
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1
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485
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September 27, 2023
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