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How to maintain pixels linear when using textureFetch function
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4
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57
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October 29, 2025
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What's the fastest way to caculate 1 main or average color from frameBuffer?
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0
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38
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October 23, 2025
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How to Calculate GL_ACTIVE_RESOURCE for Aggregate Types?
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0
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15
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October 21, 2025
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Heirachy for modern opengl tecniques
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0
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40
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August 19, 2025
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Persistence of results even after switching fragment shaders
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1
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44
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August 18, 2025
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Render textures using the same shader, one of them becomes black
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0
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68
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July 26, 2025
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Issue setting alpha channel on gbuffers
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2
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72
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June 24, 2025
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The effect of framebuffer sizes on the fragment shader
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0
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46
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June 13, 2025
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Compare GPU memory size between 1 vec4 uniform and 1vec4 vertexAttribute
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2
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81
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April 11, 2025
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GLSL version reverts to 110 after successfully compiling a few shaders in 330
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3
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99
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September 26, 2025
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Is there any good demo to drawInstanced of various scale and different color?
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0
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38
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March 25, 2025
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Gvec4 texture() automatically set lod/mipmapLevel for texture with mipmap? any specification about how it do this?
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3
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61
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January 23, 2025
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texelFetch returns 0
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1
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41
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July 25, 2025
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Cubemap edge sampling
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0
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122
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December 11, 2024
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Why unroll loop in glsl is more efficient? Thanks!
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2
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151
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December 9, 2024
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Gaps when sampling a cubemap
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16
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248
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December 6, 2024
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Does this contain implicit cast conversion: vec2 v = vec2(0, 1); Thanks!
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2
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61
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December 4, 2024
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Issues with cascading shadow maps splits
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2
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45
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May 4, 2025
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Will the Unused by not removed functions and variables Cost more GPU memory?
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1
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76
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October 27, 2024
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How to make GL_CLAMP_TO_EDGE look like GL_CLAMP_TO_BORDER before gles32?
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5
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110
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October 15, 2024
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Is it OK to use more than 1 gles version in Java or glsl?
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1
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53
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October 15, 2024
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Implementing textureGrad for a cubemap on top of textureGrad for a 2d-array
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1
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54
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October 9, 2024
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Diagonal line bug across the whole screen on Android, anyone met this kind of bug?
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0
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52
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October 6, 2024
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Is there any intrinsic function in GLSL for: clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0)
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1
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69
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September 19, 2024
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Anyone know efficient way to do special GussianBlur whose blur-radius&weight varying by UV?
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2
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66
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September 2, 2024
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How about performance when put all float uniform into vec4 uniforms on Android
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0
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29
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August 6, 2024
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Half in glsl was support since which version? the difference between half and precision mediump float?
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1
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209
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August 2, 2024
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Which filter is best to remove the verticle line artifact?
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2
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80
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July 29, 2024
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Different results when trying to change from makeNoise 3times into makeNoise 1time, but trouble when using DepthFBO, Thanks!
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0
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25
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July 22, 2024
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How to optimize when MUST use 'highp float' on mobile using GL-ES?
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0
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195
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July 4, 2024
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