About the OpenXR category
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0
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1201
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March 17, 2019
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Implementing movement in hello_xr
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2
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60
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June 28, 2022
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Using code generator from the OpenXR Source SDK
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2
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217
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June 24, 2022
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Motion Canceling for 6DOF Motion Simulator
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2
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198
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June 24, 2022
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Get controller positions
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20
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377
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June 16, 2022
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Haptic feedback is too strong (Unity OpenXR + Vive PRO series)
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1
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182
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June 13, 2022
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Reading hand tracking's aim state v specification
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1
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146
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June 13, 2022
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Problems making Nreal glasses controller conformant to OpenXR
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1
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206
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June 13, 2022
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Building OpenXR-SDK with Visual Studio 2022 Community Edition
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3
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240
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June 13, 2022
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Is polling used to fetch controller button state?
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1
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149
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June 13, 2022
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Can I add custom functions to openxr?
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1
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125
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June 13, 2022
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Recommendation for starting with OpenXR
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7
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318
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June 13, 2022
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OpenXR without rendering loop
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5
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204
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June 3, 2022
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Foveated rendering on Quest with OpenGL
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7
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298
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May 16, 2022
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Openxr handle interaction
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0
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232
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May 11, 2022
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Reseting view/origin for roomscale
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7
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218
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May 9, 2022
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Swapchain format sRGB/RGB (OpenGL + Quest)
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3
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219
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April 26, 2022
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OpenXR Loader: How to select runtime
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3
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315
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April 26, 2022
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Open XR support with Web XR application
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1
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182
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April 26, 2022
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Memory leak on close
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0
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166
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April 11, 2022
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Does OpenXR works for NVIDIA OptiX?
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6
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250
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April 9, 2022
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OpenXR detect HMD present
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2
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245
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April 8, 2022
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Access to raw/undistored image from headset camera
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7
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713
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April 6, 2022
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OpenXR Coordinate System Axis Directions
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3
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196
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April 6, 2022
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Open xr not working in WMR
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5
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335
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April 5, 2022
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Alignment of virtual environment to real environment
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4
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173
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April 5, 2022
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Display overlay without submitting frame possible?
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16
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307
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April 2, 2022
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Debugging/performance window on HoloLens2 application
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11
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322
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March 31, 2022
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What does XR_ERROR_VALIDATION_FAILURE = -1 mean?
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3
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282
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March 30, 2022
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OpenXr : Make cube to not move
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3
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245
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March 30, 2022
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