Any device color-grading help?
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1
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312
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January 17, 2023
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Support for getting frame timing statistics
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1
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360
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January 15, 2023
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Optimal XrFovf -> GLSL projection transform?
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5
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272
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January 7, 2023
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OpenXR without rendering loop
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15
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608
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January 7, 2023
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MISDIAGNOSIS (I can glClearBufferfv w/ D3D11+OpenGL (WGL_NV_DX_interop2) but triangles aren't happening?)
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9
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264
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January 7, 2023
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Implementing movement in hello_xr
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4
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252
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January 7, 2023
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OpenXr causes noticeable shuddering/shimmering. fps drop
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2
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225
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January 5, 2023
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Using code generator from the OpenXR Source SDK
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3
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400
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December 24, 2022
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Get controller positions
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21
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1057
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December 16, 2022
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Haptic feedback is too strong (Unity OpenXR + Vive PRO series)
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2
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386
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December 13, 2022
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Reading hand tracking's aim state v specification
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2
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319
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December 13, 2022
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Problems making Nreal glasses controller conformant to OpenXR
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2
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485
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December 13, 2022
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Building OpenXR-SDK with Visual Studio 2022 Community Edition
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4
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702
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December 13, 2022
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Is polling used to fetch controller button state?
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2
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316
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December 13, 2022
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Can I add custom functions to openxr?
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2
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297
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December 13, 2022
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Recommendation for starting with OpenXR
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8
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595
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December 13, 2022
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Foveated rendering on Quest with OpenGL
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8
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549
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November 15, 2022
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Openxr handle interaction
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1
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369
|
November 12, 2022
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Reseting view/origin for roomscale
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8
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434
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November 8, 2022
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Swapchain format sRGB/RGB (OpenGL + Quest)
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4
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405
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October 26, 2022
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Open XR support with Web XR application
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2
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319
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October 26, 2022
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Memory leak on close
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1
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297
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October 11, 2022
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Does OpenXR works for NVIDIA OptiX?
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7
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509
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October 9, 2022
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OpenXR detect HMD present
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3
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659
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October 8, 2022
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Access to raw/undistored image from headset camera
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8
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1041
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October 6, 2022
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OpenXR Coordinate System Axis Directions
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4
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588
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October 6, 2022
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Open xr not working in WMR
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6
|
745
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October 5, 2022
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Alignment of virtual environment to real environment
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5
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314
|
October 5, 2022
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Display overlay without submitting frame possible?
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17
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581
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October 2, 2022
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Debugging/performance window on HoloLens2 application
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12
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907
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September 30, 2022
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