From what I can tell on the Meta Quest:
Room scale boundary XR_REFERENCE_SPACE_TYPE_STAGE
Stationary boundary is XR_REFERENCE_SPACE_TYPE_LOCAL
Is this correct?
Using XR_REFERENCE_SPACE_TYPE_STAGE while using stationary boundary is breaking my rotation code. It causes the player to rotate around the room in a large circle. The code works fine if a room scale boundary is set up.
Should OpenXR stop me from using XR_REFERENCE_SPACE_TYPE_STAGE if I am using a Stationary boundary?
Anyway to limit my app to roomscale boundary only?