Vulkan


Topic Replies Activity
Extremely slow vkQueuePresentKHR 2 May 3, 2019
Staging buffer deletion causes mesh to not appear on Intel graphics 2 May 2, 2019
Vulkan has three mascots 6 May 2, 2019
Setting shader uniforms 4 April 30, 2019
Image compositing under Vulkan 6 April 26, 2019
In the real world, when does a graphic device not have the ability to present to a window? 6 April 25, 2019
Depth precision? 2 April 24, 2019
64-bit (double) float support? 2 April 24, 2019
VkBufferCreateInfo-sharingMode-parameter issue 3 April 19, 2019
Small rectangle with Intel HD. AMD/NVIDIA fine. Please help! 3 April 17, 2019
After a VK_DEVICE_LOST, what options are there? 6 April 16, 2019
Multiple shaders provided for stage VK_SHADER_STAGE_VERTEX_BIT 6 April 16, 2019
Get the binary from a shader 2 April 16, 2019
Vulkan Best Practices for Mobile Developers from Arm 1 March 21, 2019
Problems while activating layers 8 March 19, 2019
basic draw triangle is not normal, sometime draws right, sometimes nothing 6 March 8, 2019
Push constant variable not accesible from vertex shader 4 March 1, 2019
Vulcaninfo error "Can not find 'layer' object in manifest JSON file" 2 February 25, 2019
LunarG Releases White Paper for Vulkan GPU-Assisted Validation 1 February 25, 2019
vkQueuePresentKHR blocks 8 February 25, 2019
Vulkan Forum seems to be behind 5 February 12, 2019
How to get Vulkan to use multiple gpu's 3 February 4, 2019
Sparse image miplevels copying help 4 February 3, 2019
Vulkan in snap package 1 January 24, 2019
Use of SecondaryCommandBuffer raises validation Layer debug info 3 January 20, 2019
Swapchain clarifications 7 January 19, 2019
Vulkan Installation not working 8 January 19, 2019
Synchronize a vkCmdBlitImage before the render pass 15 January 18, 2019
Help debugging an issue 3 January 13, 2019
OpenCL Vulkan interop: how to do it? 15 January 11, 2019