HW discourse: texture interpolation of color by average, alternatives?
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16
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1868
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October 19, 2021
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Opengl ray tracing results in stretched image near the border
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4
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670
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October 19, 2021
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Best way to return a value from a Fragment Shader
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6
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710
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October 19, 2021
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How do I do this conversion from float to uint?
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1
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530
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October 19, 2021
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Does the use of geometric shaders significantly reduce performance?
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17
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6700
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October 19, 2021
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Transfer function RGBA
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5
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3120
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September 20, 2020
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GGX Anisotropy BRDF
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2
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805
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October 19, 2021
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How to convert a phong material to PBR?
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4
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1465
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October 19, 2021
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Smooth Falloff?
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2
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482
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October 19, 2021
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How to create an HSL color Keyer
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1
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413
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October 19, 2021
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Point on Screen Space Grid
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1
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328
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October 19, 2021
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floatBitsToUint question, does GPU have any way to have real 0, not floating point 0, in runtime
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5
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585
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October 19, 2021
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OpenGL Programming Guide 9th. Help with code
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3
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398
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October 19, 2021
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Opengl & glsl (vec4 * vec4) redundant
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2
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467
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October 19, 2021
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Is there some ide available for glsl developping?
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4
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23235
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October 19, 2021
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Glsl shader blank screen
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1
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472
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October 19, 2021
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Change all opaque pixels from a texture to red
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8
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1514
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October 19, 2021
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gl_ClipDistance
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7
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602
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October 19, 2021
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OpenGl on WSL with VcXsrv
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3
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5226
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October 19, 2021
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Passing integers to shader
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2
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2704
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October 19, 2021
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How to rewrite union code in glsl?
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3
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761
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October 19, 2021
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Bad LOD at edge of quadrant
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3
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720
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October 19, 2021
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Strange sampler2D array indexing bug
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5
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1879
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October 19, 2021
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How can the following Gaussian blur shader be modified to compute shader?
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11
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3649
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October 19, 2021
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Port a ShaderToy Glow Shader?
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3
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745
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October 19, 2021
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How can the GaussianBlur shader be modified to compute shader?
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2
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599
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June 20, 2020
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Need more than max possible size of uniform value arrays in fragment shader
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3
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722
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October 19, 2021
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Unable to download glslangvalidator
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2
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3694
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October 19, 2021
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GLSL Noob Question
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4
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636
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October 19, 2021
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Bake into texture artifacts. Rasterization and centroids
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6
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1798
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October 19, 2021
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