About the OpenGL: Advanced Coding category
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0
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1328
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March 17, 2019
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Will this implementation of a compute shader work
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0
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52
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April 26, 2024
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BSP & PVS
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6
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3739
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April 22, 2024
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Does atomicAdd on a storage buffer have to be dynamically uniform?
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0
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201
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April 6, 2024
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OpenCV breaks OpenGL compute shaders
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0
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203
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April 3, 2024
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Blit MSAA FBO to Default FB in OpenGL ES 2
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1
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203
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April 2, 2024
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Culling with a compute shader
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3
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296
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March 28, 2024
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Difference between execution compute shader on NVidia and AMD GPU
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3
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351
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March 28, 2024
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How to troubleshoot invisible OpenGL triangle in ImGui Android app?
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1
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308
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March 25, 2024
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Getting uniform locations from SPIR-V shaders
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10
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502
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March 21, 2024
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Examples of cases and implementations where wglGetProcAddress() returns non-NULL on error?
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2
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283
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March 20, 2024
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Copying from PBO to Texture stalls the CPU with 16 bit RGB
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3
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263
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March 20, 2024
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How can sparse textures be used for large terrain rendering?
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5
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297
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March 17, 2024
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Loss of double precision when multiplying | NVidia
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4
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261
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March 15, 2024
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Memory and texture barriers in OpenGL
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1
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325
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March 15, 2024
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Memory barrier needed before overrwriting input to a ssbo?
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0
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266
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March 14, 2024
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Doubt on geometry shaders
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7
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404
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March 13, 2024
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glGetTextureImage causing an invalid operation error?
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4
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330
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March 5, 2024
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How to clear unsigned int texture?
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2
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378
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March 3, 2024
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How to fix memory leaks with multithreading on Android (ES 2.0)?
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5
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334
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February 28, 2024
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Array of storage buffers in GLSL
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2
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338
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February 25, 2024
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sampler2DArray and interpolation
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2
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336
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February 22, 2024
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Alpha output after blending
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3
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328
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February 21, 2024
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GL_TEXTURE_SAMPLES in GLSL?
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1
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302
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February 20, 2024
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GLSL uvec2 array packing
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4
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320
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February 19, 2024
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Dynamically uniform shader values
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2
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304
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February 14, 2024
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Shadow bugs based on camera orientation
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2
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324
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February 13, 2024
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Max number of instances?
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1
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201
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February 5, 2024
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What can cause wglSwapIntervalEXT to fail?
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4
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252
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February 5, 2024
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glMultiDrawElementsIndirect error?
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1
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147
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February 4, 2024
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