The shader uses varying passBoolean, but previous shader does not write to it. Out of resource error
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5
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44
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October 4, 2024
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Place a grid of vertices in front of camera
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0
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16
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October 3, 2024
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BSP trees and objection collision
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0
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10
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October 3, 2024
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Cant change base coordinates from bottom-left to top-left
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0
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18
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October 1, 2024
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How to Attach "Weapon" to "Character Model" Hand?
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0
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16
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October 1, 2024
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Opengl Simple Fading Shader Effect
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1
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22
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September 27, 2024
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Mask Shape Without Stencil Buffer
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0
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27
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September 25, 2024
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Zink+MoltenVK+Gallium+mesa on macos compilation problems
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0
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26
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September 23, 2024
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2d crossection of tetrahedrons
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1
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21
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September 22, 2024
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Is there any intrinsic function in GLSL for: clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0)
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1
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18
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September 19, 2024
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Calculating texture mapping scale for displacement
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1
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16
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September 18, 2024
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C++ and GLSL structure alignment
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2
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106
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September 17, 2024
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gl_PrimitiveID behavior with glMultiDrawElementsIndirect?
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1
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23
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September 15, 2024
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Optimaze for: sin(atan()) and cost(atan()) on Android
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5
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40
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September 14, 2024
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Scaling, rotating and translating a 2D texture
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3
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46
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September 12, 2024
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Mipmapping GL_TEXTURE_LOD_BIAS
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5
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3232
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September 11, 2024
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Strange behaviour for glCullFace in legacy openGL
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3
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25
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September 11, 2024
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Issue with shader
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2
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27
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September 9, 2024
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Increased glClear processing time when STENCIL is included
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8
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51
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September 6, 2024
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EGL_SWAP_BEHAVIOR_PRESERVED, retrying without...OpenGLRenderer: Failed to choose config, error = EGL_BAD_DISPLAY in Android Oreo
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0
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137
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September 3, 2024
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How to Build OpenXR in Android
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0
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16
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September 3, 2024
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Anyone know efficient way to do special GussianBlur whose blur-radius&weight varying by UV?
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2
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29
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September 2, 2024
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Raymaching: How to bend a box into a spherical cube?
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1
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21
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August 31, 2024
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Multisample shadow samplers
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7
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63
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August 26, 2024
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Borders on decal edges
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10
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87
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August 22, 2024
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GLSL Shader: Unexpected Behavior in Pixel Looping
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1
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17
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August 21, 2024
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Task shader thread is no executing according to its work group size
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0
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17
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August 21, 2024
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Compute shader bloom producing strange results
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2
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42
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August 19, 2024
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Before which version, there is not uniform bool so must use uniform float(0.0/1.0) to use instead?
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15
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90
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August 17, 2024
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Compatibility between OpenGL ES 3.0 and Desktop
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3
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67
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August 14, 2024
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