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How to draw in Win32 tab controls with OpenGL?
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1
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80
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June 8, 2025
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How can I achieve smooth color interpolation to a spectrogram
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0
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38
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June 6, 2025
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How do I render to a texture/framebuffer?
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7
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182
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June 6, 2025
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Help about Texture data
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0
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46
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June 3, 2025
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understanding gl_PointCoord (always 0)
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9
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15262
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May 31, 2025
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Is this a bug or I'm missing something?
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5
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156
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May 30, 2025
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Weird lines on texture
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3
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101
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May 30, 2025
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Is this effect achieved by using the spatial partitioning algorithm?
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0
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55
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May 27, 2025
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Gtk and Glut animation
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8
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4032
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May 26, 2025
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Request for Guidance on an OpenGL and Ray casting Issue
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2
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62
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May 23, 2025
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How to create WGL context for specific device
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9
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202
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May 22, 2025
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GLSL Struct Alignment
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4
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242
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May 17, 2025
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Shader/Quad/Texture random color of texture
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0
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37
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May 10, 2025
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Ortho. proj doesn't work?
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2
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43
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November 5, 2025
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Is `a /= length(a)` where `vec3 a` the same as `a *= 1.0 / length(a)`?
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1
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44
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November 4, 2025
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How to render multiple times a mesh with N rectangles
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4
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115
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October 29, 2025
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Distortion using normal maps.
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8
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5461
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April 22, 2025
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SwapBuffers() in another thread
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15
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19196
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April 13, 2025
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Compare GPU memory size between 1 vec4 uniform and 1vec4 vertexAttribute
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2
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81
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April 11, 2025
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Creating a 2d zoomable, scrollable universe
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4
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134
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October 8, 2025
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Problem with 'glutinit()'
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6
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1645
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April 8, 2025
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EBO is bound to VAO but when trying to draw, bound ebo is 0
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2
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69
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April 7, 2025
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Problem with orthographic projection (2D)
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2
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262
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April 6, 2025
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Generating vertex array in Vulkan to be rendered by OpenGL
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6
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127
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October 3, 2025
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GLSL version reverts to 110 after successfully compiling a few shaders in 330
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3
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99
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September 26, 2025
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How to choose preferred graphics device?
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2
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69
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September 25, 2025
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Is there any good demo to drawInstanced of various scale and different color?
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0
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38
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March 25, 2025
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eglSetDamageRegionKHR not work because eglCreatePbufferSurface then glFlush BUT no eglSwapBuffersWithDamageKHR
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0
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54
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March 14, 2025
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Skeletal Animations. (I don't understand anything isn't there a simpler way on how to do this ?)
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6
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180
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March 6, 2025
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glMultiDrawArraysIndirect issue
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1
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142
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March 6, 2025
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