It actually doesn’t have a GPU at all.
And trying to use your local video card from a remote program running on the server… seem unlikely to provide performance.
I don’t care about performance right now, I just want it to work.
Maybe Chromium may help :
Looks interesting, but too much of a dependency to add to my current project. I’m using OpenGL as a drawing crutch in this case----performance isn’t the point. I’d be fine with a software implementation, even, so long as it did the right thing.
What does the following command say, when run on the remote server ?
glxinfo | grep OpenGL
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: Quadro FX 4500/PCI/SSE2
OpenGL version string: 1.2 (2.1.2)
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_window_pos,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,
GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
That’s one of the two GPUs from my host Windows machine. Some extensions are getting through, but not all of the ones I get when I print out glGetString(GL_EXTENSIONS) locally. And not the one I need.
After reading up it seems that the libGL I have on the server comes from Mesa 6.5.1. Apparently EXT_framebuffer_object was introduced in Mesa 6.5.2, so maybe I just have to upgrade that and it’ll start working…