What happened to ARB_shader_texture_lod?

ARB_shader_texture_lod was mentioned in the first OpenGL Pipeline Newsletter, and the EXT_gpu_shader4 spec.

It provides the Texture*Lod() functions, which GLSL mandates in vertex shaders only in fragment shaders.

What happened to the extension?

Apple implemented it and shipped in Mac OS X 10.4.8.

The spec is done, but is still sitting with Khronos waiting for an official extension number.

Any ideas on how long it has been waiting? I’m in need of this extension as well. When I hear things like this, it reminds me of the old OpenGL ARB. Not cool.

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