I have a question about difference between
DynamicOffsets defined in
pBufferInfo defined at
VkWriteDescriptorSet while updating DescriptorSets. As I have understood that we can use a large block of a buffer and put multiple ubos into that buffer, and specify the each location by setting
DynamicOffset parameters. If so that, what is the point of defining range and offset in
BufferInfo. Can’t we use range and offset info to specify location of each ubos inside of a large block of buffer.
To let you know the state of my knowledge about Vulkan API: I have no background in any API. You can just suggest that I should not dive into a low level API. I am just trying to get into Computer Graphics. I have followed Overv/VulkanTutorial with the books its referenced, and tried out SaschaWillems/Vulkan examples. Then I decided to write again a triangle renderer in Vulkan to sum up what I have learned.