I dug around the archives and could not find the answer to this question. I have several polygons which use different texture maps. The texture maps are designed to flow seamlessly between the polygons, but when drawn, there is a visibly crisp edge at the intersection.
I have read that this can be fixed using texture borders, ie: the textures overlap slightly. The only problem is that I can’t seem to get this to work. Could anyone point me to a bare-bones demo of this, or give an explanation of how it’s done.
The textures are 64x64 (including borders) and the polygons are square tiles.