texture2DLod deprecated??

I received this error on my NVidia 8800:
"0(29) : error C7533: global function texture2DLod is deprecated after version 120
"

Really? What do we use to force sampling from a particular mipmap level now?

Read GLSL 1.3 specification:
the sampling instructions are now overloaded without the need to specify the sampler type (no 2D,3D,etc).
Just try textureLod().

Ooohh…Thanks.