Hi, I’m pretty new to C++ and OpenGL, so I need some tutorials and advise on how to do this.
I have a (coloured) font from a game in bitmap (GTA2 in case you wonder) and I have a program that can read a string someone types into a textbox. The text someone types needs to be converted to the GTA2 font on display/screen and afterwards be able to be saved as .png.
I already have program doing the converting (no display) with Imagemagick, but I want it faster and on display/screen, that’s why I choose (to rewrite it in) OpenGL.
I tried glBitmap and glDrawPixels, but read somewhere they are not advised? Or?
I don’t need 3D font stuff.