This is no doubt a very basic quiesting, but I have not been able to find any clear information to answer it…
If I use a windon with size 640x480 pixels to create a context, then that results in a render buffer size 640x480, right?
If I now resize my window to say 1024x768 then what? Will the render buffer automatically resize so it now generates 1024x768 pixels in a render pass, or is it still the original size?
It seems quite evident (from visua inspection) to me that the resize results in more pixels being rendered, but since this is not the default behavior in DX, I feel in need of confirmation for my observations.
Whenever I resize my window, the underlying backbuffer also resizes, resulting in some deallocation and allocation of memory on the graphics card?
Thanks in advance for any concrete info related to this