Hi there I have a little problem…
At the moment I am working on an Engine, to display solid and trasparent Polys. I know, that transparent Polys have to be rendered after all solid and they have to be sortet. At the moment I am rendering them as they are in my database. So I have to switch on/off the Z-Buffer often with Command
I can render everything in my Engine on my Riva TNT. On another machine working with GeFORCE or even Softwore Rendering, I have very strange artefacts, that looks like OpenGL is not refreshing the Window in the right way…If I remove this Command, everything is rendered correctly(not transparent, but without artefacts…)
Is it not allowed to use
more than once ? Why shows my Riva everything Correct?
Please help me…