I have written an OpenGL HLSL Designer. At the moment, it works just fine, and I am shortly before a first Release.
A picture of its current state:
Current Features so far:
- Completly written in wxWidgets 2.8.6
- Syntax-Highlighting through wxStyledTextCtrl
- Shaders are stored in simple XML-Format.
- Render-Plugins, which can draw their scenes directly.
- File-Format Plugins (Import/Export) - work in Progress
- The IDE shows you all Errors during Compilation.
Planned or in Progress:
- Mesh Loader is not yet done.
- Mesh Plugin-Interface is not yet done.
- Direct Manipulation of Values during Rendering.
- Simple Encryption, to prevent the avg. Player from stealing your code.
So heres my Question:
What Features do you miss? Is there anything I forgot to make this Tool more than usable in a Programmers Environment?
It does not aim towards professionals. It aims to the avg. Hobby-Programmer. For thus, its made under the terms of GNU GPL V3. and I have written this Application some Time ago, then I freezed it due to missing Time. Now I’ve reworked some parts and it still looks quite promising. I want to get it ready for the people.
There is already one called Shader Designer and it’s free.
Also, there is Rendermonkey from AMD/ATI and FXcomposer from nVidia and several others who’s name escape me.
You don’t like those or what?
Don’t listen V-man DieseIGL, he is just jealous. So, where is the source code?
Who said anything about source code?
All we have so far is a screenshot, a rough outline of features, and a note indicating a desire to make it available to the masses.
Btw, V-man was simply pointing out that there are already a few good Editors out there, so if he’s doing another he best be prepared to bring something new to the table if there’s to be any interest generated…
Well, as TyphoonLabs Company has ceased its activities, Shader Designer is still accessible but you would not count on it …
Also I am not aware of any opensource cross-platform GLSL designer, it would be “something new”.
Actually, the is Lumina : http://lumina.sourceforge.net/
No idea what is it worth, though.
To be honest I just use notepad, so I’m probably not the best person to comment on such things.
You are devloping under GPL3 right?. It does not imply source code sharing?
What I meant was he doesn’t seem to be anywhere near the source code giveaway stage yet… still in the R&D phase.
Could be wrong though…
Perhaps the world’s big enough for another shader editor. I’ve no objection to it personally.
I’d like one you can talk to, hands-free shader creation… look Ma, no hands!
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