leoner, you can try Alpha-to-Coverage for this. It does avoid explicit sorting. But don’t expect perfect edge quality on the translucent edges of your text. For that you’ll want blending. And for that you need sorting.
As you can see in this picture, I can see the lower wood planks but not the higher ones when looking through the grass texture alpha [alphaBlendingHelp] I’ve tried reversing my z buffer simply by changing my minDepth to 1, maxDepth to 0, changing the compare op to greater_or_equal, and turning the clear value to 0. And it looks slightly better, but I still have the same problem. Could it be because I am using multidraw indirect with the terrain being in a single buffer? When I update the chu…