Simple question… how do texture2D(), texture2D(sampler, coords, bias), texture2DLod()and texture2DGrad() work together with glTexParameteri(target, GL_TEXTURE_LOD_BIAS_EXT, bias)?

I noticed, that the simple texture2D() obeys GL_TEXURE_LOD_BIAS_EXT, but I do not know the the other sampling functions are defined to work together with it. The specs are not explicit enough about it.

thank you!

After reading the specs more carefully, I found the answer: the texture object bias is always taken into account. See OpenGL 3.2 specs, p. 162, (3.18).