Ok, there are 2 questions I want to ask about reflections:
What is a sphere map. I looked at all the tutorials and from what I here it can only reflect bitmap images but not any rendered scenes such as rendered quads, polygons etc… Please explain in detail if possible. Other tutorials seem to give me misconceptions.
Is there any way to just have a relective material that relects everything in the scene (ex. the way Pov-Ray does it) without the planar reflection techniques. It seems to make programming a little more hectic if I have to do that for every object and every plane .