Anyone face problem with using glsldevil?
I try to debug my fragment shader. But I dun know why the debugger run infinitely. Even I wait for 30 mins , it is still debugging. I am not sure what is happening there.
I just want to use it to debug my fragment. Please help…
What exactly do you mean by “runs infinitely”?
Have you managed to get glsldevil to work for
a simple demo program without bugs? It is a
complex tool, and it might be a bit of an
overkill for simple tasks.
Note that I am not an expert on glsldevil.
I use the old fashioned method “try again until
it works” for most of my shader programming.
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