trying to use attenuation with my positional light - not working - 5am…
is it my code or is attenuation one of the many GL features not supported by my voodoo card… here is my code…
glLightf(GL_LIGHT2, GL_CONSTANT_ATTENUATION, 2.0);
glLightf(GL_LIGHT2, GL_LINEAR_ATTENUATION, 2.0);
glLightf(GL_LIGHT2, GL_QUADRATIC_ATTENUATION, 2.0);
if i understand correctly - that should make LIGHT2 drop off pretty quickly - however - no dropoff!