I’m trying to find some C++ code (not pseudo / alogrithms) for projecting a shadow onto a plane (Y = 0). The light source is dynamic, and so is just about everything else - object rotation, location, etc. I know I have to use alpha blending (to draw the shadow), and a stencil buffer…but I have found no helpful code!!
Please, if you know anything…
In fact, if you’ve got a basic step-by-step method?
P.S. I’m desperate now… any info at all ?
[This message has been edited by Fugit (edited 08-09-2000).]