This might be a stupid question since I’m just now diving into this stuff, but please bear with me.
Would it be useful to directly compile OpenGL to WebAssembly for use in the browser? Would this bring any significant performance benefits in very dynamic environments (i.e. many draw calls)?
Are people generally satisfied with using WebGL or is it limiting since it is only a subset of OpenGL (based off OpenGL ES 2.0 specification) instead of the complete OpenGL API? I can’t seem to find a clear answer online. Some people like using WebGL and others don’t.
Basically, would it be useful/feasible to use OpenGl compiled to .wasm for use on the web instead of WebGL.
I really appreciate any responses, please enlighten me!