Hello, I read part of the new Opengl 3.0 spec. It seems that they list the Opengl 3.0 functions in detail, and then at the appendix go: these functions are deprecated… (previously described in the document)" and list a bunch. Any advice on how to quickly figure out how update to >= opengl 3.0 properly, or do I have to wait for a new Opengl 3.0 red Book. Do I have to make vertex shaders to do equivalent tasks? Some deprecated functions I understand why they are, some are not so clear. I want a document that doesn’t even mention deprecated functions, just gives a pure form of the latest Opengl, so I don’t have to go back an forth between the deprecated list and the spec. Otherwise it’s too confusing.
These are all deprecated:
Ortho, Rotate, Scale, and Translate, RasterPos, autogen mipmap.