Hi, i am wanting to learn to use shaders and so worked threw some tutorials on my laptop and got some per pixel lighting working, i then tryed to do the same with material properties including specular and shineness and couldnt get it working as i thought it should, i presumed it was my code and rattled my brains for a while. I game up and moved to my PC which is kinda of gaming dedicated with an ATI 5700 series and it seems that the shineyness works and the object is now lit?
Is this simply down to graphics adapter? Does it not support specular materials or somthing? The laptop graphics adapter is
a Intel GMA X3100, which apparently has PS4.0 support?