PLEASE GUYS! Specified all I could in the TOPIC NAME GUYS!
Here’s the complete term:
glxinfo | grep "OpenGL"
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Mobile Intel® GM45 Express Chipset (CTG)
OpenGL version string: 2.1 Mesa 24.3~git2410270600.13db5f~oibaf~o (git-13db5fa 2024-10-27 oracular-oibaf-ppa)
OpenGL shading language version string: 1.20
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 24.3~git2410270600.13db5f~oibaf~o (git-13db5fa 2024-10-27 oracular-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
Are you sure you wanted to post this in the OpenXR forum? OpenXR is a standard for VR/AR and there is very little chance you’re running anything modern acceptably on that hardware.
The environment variable MESA_GL_VERSION_OVERRIDE=3.3 can get you past version checks but you can expect that it will crash your application when it uses OpenGL functionality not implemented or not implementable due to hardware in the driver, so don’t report bugs when using this variable.
The environment variable LIBGL_ALWAYS_SOFTWARE=1 is really your only proper option. It runs entirely on the CPU without making use of the GPU hardware at all, so it will be very slow, especially on such an old CPU, but it will run.