How this was supposed to work?

float sum = 0;
float squiggly = clamp(sum * (vec3(1, 1, 1) - vec3(0, 0.2, 0.6)), 0, 1);

How this was supposed to work?
Author of this code claims that he can run it successfully, but when I trying to run this code, I get this:

error C7623: implicit narrowing of type from “vec3” to “float”

Please, help me understand what author was having in mind or maybe this will work in earlier version of something?

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.