float sum = 0; ... float squiggly = clamp(sum * (vec3(1, 1, 1) - vec3(0, 0.2, 0.6)), 0, 1);
How this was supposed to work?
Author of this code claims that he can run it successfully, but when I trying to run this code, I get this:
error C7623: implicit narrowing of type from “vec3” to “float”
Please, help me understand what author was having in mind or maybe this will work in earlier version of something?