Gradient background in shader

Following up on my post yesterday

http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=275685#Post275685

Can anybody give me any advice regarding implementing a gradient background in a shader?

Don’t make a new thread when you could just continue with the last one. It’s just dangling there and you didn’t try the suggestions. Go back and answer the questions of those trying to help you.