i am a newbie in the world of extensions and shaders. I’d like to write some good shader program, but as for now i am lost in a sea of assembly like code and criptic speg files.
Are there some very introductory tutorials about GL_VERTEX_PROGRAM_ARB and FRAGMENT_PROGRAM_ARB? Just the kind of stuff u need to get started (like the good ole nehe tutorials)…
Here are some links I found useful, reading and trying to understand different fp’s & vp’s always help you get a grasp on what’s going on.
(Near the bottom of the page) http://www.paulsprojects.net/
You should also search this forum and www.gamedev.net for “fragment program”, you’ll find lots of stuff.
[This message has been edited by ml (edited 01-08-2004).]
More references for you. http://www.ati.com/developer/SIGGRAPH03/siggraph2003-programmabilityFeatures.pdf http://www.ati.com/developer/indexsc.html http://developer.nvidia.com/object/docs_fragment_processing.html http://developer.nvidia.com/object/docs_vertex_processing.html
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.