If one calls glXCreateContext( dsp, vis, shareMe, TRUE ) with shareMe a direct context and a direct context is not available, what will it do?
- Will it return an indirect context and generate a BadMatch error?
- Will it return an indirect context and no error?
- Will it return NULL?
If 1), is there a way to test for the availability of the context? Or how do I trap the BadMatch?
P.S> Env is Solaris 2.8