Is there a tool/util that compiles GLSL source into “!!ARBvp1.0…”/"!!ARBfp1.0…" ?
The closest thing I have seen is SETH, but it is in pascal code, not GLSL. You can find it on sourceforge.
I’m doing a d3d shader to gl shader and vice versa at the moment.
As far the current ARB fp and vp don’t support loops or conditionals which sort of kills everything.
GLSL 2 ARBvp/fp: ATI ASHLI tool
GLSL 2 NVVP2/fp: nvemulate tool(from developer section) + Det 55+
This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.