glsl2vpfp ?

Is there a tool/util that compiles GLSL source into “!!ARBvp1.0…”/"!!ARBfp1.0…" ?

The closest thing I have seen is SETH, but it is in pascal code, not GLSL. You can find it on sourceforge.

I’m doing a d3d shader to gl shader and vice versa at the moment.

As far the current ARB fp and vp don’t support loops or conditionals which sort of kills everything.

GLSL 2 ARBvp/fp: ATI ASHLI tool

GLSL 2 NVVP2/fp: nvemulate tool(from developer section) + Det 55+

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