GLSL multitexturing problem with NVidia FX


I am having trouble when mixing rgba- and depth textures in the same shader. If a shader reads two depth texures then things work fine, but if I change one texture to rgba the depth texture stops working properly (the depth texture always return 1.0).

Platform is: Linux / FX 5700 / driver 61.11

The details are included below in a test application that is available via URL.

Please test it and report if it works for you - especially if you have a different system !!

Link to test program code (simple glut-based mini-app) is below:
GLSL source code

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.