glsl beginner

How i can compile a glsl shader for mantain the compatibility on most gpu under windows 7and vista ?
I used cg in the past , and the cg compiler from nvidia , a command line tool for compile cg shader.
There is some of these utility for glsl?

Why don’t you believe in answers you’ve got at GameDev? :wink:

You cannot preserve functionality of the compiled shaders even on the same hardware if the drivers are significantly changed. (I guess you are asking about binary shaders). There are off-line compiling tools for OpenGL ES, but I haven’t heard about any desktop version. There are plenty of reasons for that.

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