How i can compile a glsl shader for mantain the compatibility on most gpu under windows 7and vista ?
I used cg in the past , and the cg compiler from nvidia , a command line tool for compile cg shader.
There is some of these utility for glsl?
Why don’t you believe in answers you’ve got at GameDev?
You cannot preserve functionality of the compiled shaders even on the same hardware if the drivers are significantly changed. (I guess you are asking about binary shaders). There are off-line compiling tools for OpenGL ES, but I haven’t heard about any desktop version. There are plenty of reasons for that.
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