I think it must just be your tone, but you are quite irritating aren’t you?
My point was simply a reaction to your almost childish: “Meh, all those extensions are crap!”, statement.
GL3.x AFAIK is not 100% stable or available to many many PC users, just as it is not available at all to anyone on OS X, yet…
However, a lot of really very useful and well thought out extensions which you yourself say are only available on GL3.x are available on OS X now (across all of Apple’s machines) and will continue to be available when GL3.x becomes part of OS X. Furthermore they were available some time ago and were designed to work well with OS X and it’s own graphics systems. Win win for people who use OpenGL on OS X. And as an OS X dev or user you are guaranteed to have those features if your HW supports them. What’s more if you want the more bleeding edge drivers (ala more 3.x type things) then there is always the opportunity to become a developer and choose to be exposed to earlier releases. That’s all.
Overall that’s a better situation for developers on that platform than having to worry about which GL driver / context / version they are running, and then also deal with all the various teething problems which are very well discussed on these forums, and supporting the hundreds of different flavours of drivers and OSs out there in PC land.
There are a lot of valid criticisms of Apple’s OpenGL implementation and the frequency of updates which Apple devs know oh too well, but yours it not really one of them.
Really Alfonso, the more I see of you here the more I get this image of a troll in my head. My problem is you’ve come into a thread where we were actually trying to help someone, taken my comment about OS X / XP totally out of context (I was simply referring to the fact that the OP was using XP on an Intel Mac) and then gone off on some kind of tangent without actually providing anything useful to this thread and it’s original subject.
That’s absolutely right.