I’m currently trying to learn how to use the GLSL but I have this problem: whenever I call glCreateShader, with GL_FRAGMENT_SHADER or GL_VERTEX_SHADER, it returns 0…
I’m using SDL for the display but I don’t think it has an impact,I use GLee for the extentions, and whatever place I put the call, it returns 0.
Is there something to initialize? I don’t understand what’s going on.
If you have any idea please help.