I’m on cat 4.4 and I think I’m getting a crash when in my GLSL vertex shader I use gl_MultiTexCoord and gl_MultiTexCoord.
The crash is in atioglxx.dll and it looks like it is trying to read using a null pointer (eax = 0)
It seems to only happen when I don’t upload anything for  and .
When I enable client array and send stuff (glTexCoordPointer) for  and , it works.
I tried it a few times and it was always the same result.
Should I report it as a bug or one of you discovered it already?