I hope ill be clear enough to explain my questionâ€¦
The situation is that im trying to feed bones weights values to a vertex shaderâ€¦ to do so, im using one vertex attributeâ€¦ it all make sense to send one set of weights through a vertex attributeâ€¦ considering many bones can affect a single vertex, im confused about sending more then one set of weights values.
1 â€“ use one vertex attribute per bones.
2 â€“ use the same vertex attribute but send more then one set of values in it.
Considering the solution number 2, since the vertex attribute values are suppose to be in the same order as the verticesâ€¦ how do you organize the values? And especially how do you retrieve them? perhaps there is a simple solution to thisâ€¦ I ll really appreciate if someone could help me figure this out.