I got this fragment shader:
varying vec2 texture_coordinate;
uniform sampler2D current_image;
uniform float u_pixel_size;
uniform float v_pixel_size;
Whis should be the Game Of Life FS.
The problems is I can’t init the two uniform variables “u_pixel_size” and “v_pixel_size”. When I try to do it the app tells me is ok (if I read back uniform values they are initialized with valuse I gave them). But in the execution the value assumed is 0.0.
I’m using multiple Off-Screen buffer to render.
Is that dependent of this?
I got an ATi 9800 Pro with latest drivers.
Really dunno what to cacth because if I hard-code the values for the uniform variables all the GLslang works fine.
What can I do?
Bye and many thnx, Emanem!