I’m looking for a good beginners book on OpenGL for someone with a very small amount of graphics programming experience. I’ve dabbled in Direct3D 9 & 10, but I would rather use OpenGL for various reasons. I’m also familiar with much of the 3D math involved.
I would like to start learning with version 3.0 and up, but there haven’t been many 3.x books released yet, and the one’s that have been released seem to be getting pretty bad reviews on Amazon.com. Are the changes from 2.x - 3.x that large? And where would you recommend starting? OpenGL Superbible 5th ed is being released in July, and there’s another book by Allen Sherrod “Essential 3D Game Programming: With C++ and OpenGL”, being released at the end of the month, but I don’t know what version of OpenGL Sherrod is using. Should I just wait?
And will I be able to run 3.x with an HD 4800 series video card? (sorry if this is a dumb question, but I just want to make sure.)